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Software and Demos

Space Shooter – Training new phonetic categories in varying acoustic environments
In this game listeners are trained with difficult nonnative speech categories in varying acoustic environments.
Click here to download the game.
Click here to download the manual.
The development of this game was supported by the EU H2020-MSCA-RISE-2015 Grant No. 691229

Tool for sound localization testing in Oculus VR environment 
Click here to download the tool.
Click here for more details.
The development of this software was supported by the EU H2020-MSCA-RISE-2015 Grant No. 691229

Listen – An Auditory Training Experience
Listen, developed at the UCR Brain Game Center, integrates principles of perceptual learning and auditory neuroscience in a reward-based game framework that reinforces program adherence and maintains training efficacy.  
Click here to download the game.
Click here for more details.
The development of this game was partially supported by the EU H2020-MSCA-RISE-2015 Grant No. 691229

PART – Portable Automated Rapid Testing
A program, developed at the UCR Brain Game Center, designed to assess auditory processing abilities across a wide range of tasks.
Click here to download the game.
Click here for more details.
The evaluation and validation of this software was partially supported by the EU H2020-MSCA-RISE-2015 Grant No. 691229

POINTMAP
A software implementation of the real-time memory-based learning system for classification proposed in Kopco and Carpenter (2014).
Click here to download the tool.
Click here for more details.
References:
Kopčo N and GA Carpenter (2004) PointMap: A Real-Time Memory-Based Learning System with On-line and Post-Training Pruning, International Journal of Hybrid Intelligent Systems, 1, 57-71.